AI Insights · Timothy · July 2025
Top Boxing Games in Italy: Q2 2025 Performance
Explore the performance of the top boxing games in Italy during Q2 2025, including download trends and revenue insights from Sensor Tower.
In the second quarter of 2025, the performance of top boxing games on a unified platform in Italy showed varied trends, as captured by Sensor Tower.
WWE SLAM by Topps® Card Trader saw fluctuations in weekly revenue, peaking at around $1.2K in late April. Downloads were minimal, with a notable increase to 24 in early June. Active users rose significantly from 6 to 27 by mid-June.
For WWE Mayhem, revenue peaked at $755 in late April. Downloads showed a high of 1.6K in mid-April, later declining to 631 by the end of June. Active users saw a decrease from 3.5K to 2.3K over the quarter.
Boxing Star: Boxing Fight Game had a revenue peak of $509 in late May. Downloads fluctuated, with a significant rise to 904 at the end of June. Active users increased, reaching 1.3K by the quarter's end.
Real Boxing 2 experienced steady revenue, with a peak of $320 in mid-April. Downloads initially declined but rose to 2.5K by the end of June. Active users increased from 2.1K to 3.5K during the quarter.
Finally, Burrito Bison: Launcha Libre had consistent revenue, peaking at $270 in early May. Downloads peaked at 1K in mid-May, while active users reached a high of 3.1K during the same period.
For more detailed insights, visit Sensor Tower.